Rules

Group stage

Top-two picks: each correctly picked team that finishes in a group's top two is worth 1 point. Order does not matter by default, so picking both qualifiers is worth 2 points for that group.

Match picks: each correct group-stage result is worth 1 point. Because group games can end tied, the pick options are Team A, Draw, or Team B.

Lock: all group-stage picks lock at the kickoff of the opening match.

Knockout stage

Winner picks: each correct knockout winner is worth 3 points.

Lock: each knockout pick locks at that match's kickoff.

The admin fills in knockout participants as the tournament bracket becomes known, then players can pick each match winner until kickoff.

Pools

Each pool code creates a separate contest with its own picks and leaderboard. A player can join multiple pools, switch active pools from the Pools page, and make different picks in each pool.

Admin workflow

After matches finish, the admin enters scores and marks games final. For group top-two scoring, the admin sets the official first and second finishers for each group. This avoids edge cases around tournament tiebreakers. Admins can also create more pool codes from the Admin screen.